Games and projects I've worked on...

< / reality > (April 18, 2017)
A sci-fi/fantasy crossover visual novel, with a branching plot that really makes your choices matter. A philosophical game about the nature of reality, existence, and personal differences in perspective/perception.
Quotidian (Feb 1, 2016)
We made this game in 48 hours for the Global Game Jam (which was an awesome experience!). The theme we had to follow was "ritual" - we interpreted this as "daily ritual" - but with a twist. If that sounds mundane to you... well... prepare to be surprised. Click the image to play the game (free) on Newgrounds. I made probably about 70% of the in-game art. The design/idea, and many other details were a collaborative effort between the 3 of us.
ADventureLib (Aug 4, 2015)
A nonsense-filled parody adventure game, where every object/character is randomly shuffled. "It is up to you to defeat the fire-breathing [kitten], save your beloved [toilet], and find the [potato] of legend!" Available on Steam. My role: 100% of the art, animations, graphic design, and story.
Havencall (currently on hiatus)
In many ways our dream game - an artistic point-and-click adventure game, with a strong audio-visual design. It will feature many unique puzzles, challenges, and even a few battles as the protagonist, Aura, fights her way towards the place she belongs. My role: 100% of the art and animations, co-author, co-designer. 
Havencall on Indie DB: Havencall

Deity Quest (May 1, 2014)
Deity Quest is a light-hearted, pokemon-inspired RPG where you play as an ambitious young god, recently assigned to a world - Aberos - to convert followers and gain power. Your goal is to become the Overgod, the highest position among the many gods of Aberos. Develop your divine magic, support your followers in fast-paced 6 vs. 6 battles, adventure through locations, and compete with other deities in your quest to reach the top! My role: as co-author I wrote all the dialogue and fleshed out the story, and I did a couple minor art things.

Trip Through Time (3-2013)
A robot from a post-apocalyptic era is sent back in time to observe the nature of humanity and decide whether or not they are worth bringing back. Trip Through Time is a runner where you run through the history of humankind and avoid obstacles by phase shifting through them. My role: I did 100% of the art and animations. 
I Can't Escape (1-2013)
You have fallen into a vast underground maze. Can you find your way out, or will you end up trapped in darkness forever? My role: I only made a small contribution to this game (just a few pieces of art - most of the art is not mine). But, it is a very strong game, especially if you like horror games. 
Drawscape (2012)
A physics platformer flash game with a unique twist, where you draw shapes to overcome many challenges and puzzles. Play through 22 unique levels as Kami, a curious fox girl with the power to create and destroy. Here's a video of some gameplay: (link). You can play Drawscape on Newgrounds, (here). My role: I did 100% of the art and animations.
GPU Game Engine
This project was never completed, but quite a bit of concept art went into it, and it was a great learning experience for me. Above is a screenshot of a ship I designed for the demo (you can see my original design in "Art" above).

Aero Empire (2008-2010)
An epic but over-ambitious project which taught us a lot but remains incomplete (although rumors of a re-design and revitalization are floating around...hmm...). You can learn more about AE by checking out its IndieDB page: (link) My role: concept artist for characters and buildings, some texture art as well. 
Shadow of Time 4 (2008)
A small parody RPG. I did not make the artwork for this game, but I did design all of the maps and wrote the story and dialogue. And no, there is no Shadow of Time 1, 2 or 3. IndieDB page: (link) You can play the game here (caution: plays music upon opening): (link)
Ilk (2008)
A computerized version of a card game David invented. It's similar to Magic: The Gathering but uses a standard deck of cards. This was the first time I had ever made artwork for a game, and also my very first time making digital art.

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