Friday, October 28, 2016

< /reality > Demo and Plans

Happy [almost] Halloween!

It's weird. Unlike most years in late October, the thing I am most excited about right now is not spooky costume fun times, but work. Yeah. My work. What's up with that? When your work is making art and writing the story of an epic visual novel that is just waaaay cool, I guess that's what happens. ^_^

<  /reality > has been progressing very well since my last vague, over-excited post about it back in August. We have a trailer! And a demo! Check them out:

We are looking for any and all feedback on the demo, and we even have this handy feedback survey! We love hearing player's reactions, and being able to make our games better through critique.

Also, we have posted the game in various internet places to garner more feedback and visibility. We are thinking about kickstarting the project next month, too!

At the moment I'm focusing on some art things (finishing some character sprites, making graphics for the kickstarter page), but soon I hope to take a needed break from the art mania I've been in for the last couple months, and refocus on the story (finally moving past the demo chapter! wooo!).

Let me share some of the graphics. Here are the character sheets of the main characters:
Kumori might be my favorite. She is so much fun to write, and to draw!

Well, that's it for now. Look forward to more updates as the project progresses! ^_^


  1. I would have loved to back this project, but I unfortunately cannot because you've used KickStarter as a platform and, well, the only accept archaic forms of payments that are particularly around here.
    Read: Over half of the population (including me) doesn't even *own* a credit-card and that figure is not bound to change anytime soon (in either direction).

    I wanted to buy the "" perk, but I guess won't… ��

    1. Hey Alexander! Sorry for the late response - at the moment we are focusing on making our goal on kickstarter. However, we are considering opening a paypal donation or pre-order system as we get closer to release. So please keep an eye out for that! And thank you for your feedback on the demo - much appreciated! :)