So it may be a little late, but here's my second process journal/art walk-through! I will be going through the steps of creating a scene for Havencall, our point-and-click adventure game. As usual, the tools used are Photoshop and a Wacom tablet. Here's the scene I'll be talking about (click to enlarge):
Please note that many of the images in this post are scaled down significantly, since the actual game version is really huge! So you can definitely look forward to higher resolution than this in the actual game.
Also note that the sky for this scene is not final, as it will eventually be a dynamic, animated sky that can be clear or stormy. And no that's not just to look cool - it's actually part of the gameplay! ;)
Disclaimers aside, let's jump in!
First, I drew this quick, pretty crummy sketch:
Brandon Sanderson's "The Way of Kings"(as described in my last post). I also looked for some image reference, and was inspired by this image in particular. Here's the new sketch for the landscape that I came up with:
Now I felt like I had something exciting to work with! I started by making a quick, simple color test with a huge, soft brush, working zoomed out at 25%. Here I'm just focusing on getting the right combination of colors to set the mood for the scene:
More detailed plateaus, more color in the mid-ground, as well as another layer of very blue, far away mountains:
Now, it was time to put some stuff on the foreground plateau. After a little visual research (like this and this), I sketched out a house design:
A lot of fixing of my architecture and perspective, some cast shadows on the ground, and some detailing on the closest house. Also roughed in some shapes for trees and bushes: