...is one of the first drawings I made for Havencall, so I really wanted to get the atmosphere of the game right. The scene being portrayed here is within Aura's dream, so it needed to be a little surreal and magical. But this place is also more than just a dream - it is a world of mystery and wonder - a place Aura is earnestly searching for. Here are some of my notes on the process of making this piece. Tools: Photoshop + tablet.
As usual, I start with a few thumbnails to find the right layout. All I knew for certain at this point was that I wanted the landscape to be rough and jagged, and I wanted the sunrise to be a central focus.
I figured leaving the valley more open, as in the second thumb, was a better idea, giving the light from the sunrise a long unbroken "aisle" to shine down, for added drama.
EDIT: recently, my awesome hubby showed me how to make this scene read better by adding a nifty post-processing effect of his creation:
...well maybe a little. :P
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